Post by fearjunkie on Mar 14, 2013 7:34:02 GMT -5
Parts can be bought from the catalog of a character's alignment. (IE Black Knights buy from the Black Knights Catalog, Britannians buy from the Britannian Catalog, etc.) There will be a shop thread made, where you can request these parts in exchange of Upgrade Points.
* Slash Harken: Wired rocket anchors attached to the Knightmare. Harken Boosters can be added to provide the anchors the ability to change direction in mid-flight.
5 UP (8 with Harken Boosters)
Max 12 per frame
*Stun Tonfa: A forearm-mounted baton used by many Knightmares in hand-to-hand combat. Made of highly-refined metals, it deals heavy blunt strikes.
8 UP
Max 2 per frame
*Chaffsmoke System: A system of chaff flares used either to negate any seeking missiles or create a smoke screen.
8 UP
Max 1 per frame
*Shield: A large shield common on most Knightmares, it can block most sources of gunfire, but many hand-to-hand weapons can damage it.
9 UP
Max 1 per frame
*Needle Blazer: A piercing weapon mounted on the elbow that can be used to pierce through an enemy Frame.
11 UP
Max 2 per frame
*Jousting Lance: A strong lance made of highly-refined metals capable of piercing most Knightmare Frames."
14 UP
Max 1 per frame
*Maser Vibration Sword (MVS): A form of vibroblade which oscillates at a high ratio to cut through almost anything. Usually carried in a sheath fitted to the side or back of a Knightmare.
45 UP
Max 2 per frame.
*Handgun: A standard handgun commonly found on even the most basic of Knightmares. Fires in short bursts and is easy to wield or store on the Frame's body
6 UP
Max 2 per frame
*Chaos Grenade: A small canister that is tossed into the air and unleashes a barrage of damaging shrapnel over an area. Each grenade is only usable once per battle.
6 UP
Max 2 per frame
*Assault Rifle: A basic rifle that fires highly-pressurized bullets capable of damaging most Knightmare Frames. A grenade launcher can be mounted to give the weapon an added punch.
8 UP (12 with Grenade Launcher)
Max 2 per frame (Max 1 with Grenade Launcher)
*Machine Cannon: A cannon that fires a rapid succession of bullets that have the power to cause damage to Knightmare frames.
10 UP
Max 1 per frame.
*4 Tube Leg-Mounted Missile Launcher: A leg-mounted missile launcher with four tubes. Carries three rounds that fire in a straight line. This system includes a launcher and rounds for each leg.
25 UP
Max 1 per frame.
* Slash Harken: Wired rocket anchors attached to the Knightmare. Harken Boosters can be added to provide the anchors the ability to change direction in mid-flight.
5 UP (8 with Harken Boosters)
Max 12 per frame
*Stun Tonfa: A forearm-mounted baton used by many Knightmares in hand-to-hand combat. Made of highly-refined metals, it deals heavy blunt strikes.
8 UP
Max 2 per frame
*Chaffsmoke System: A system of chaff flares used either to negate any seeking missiles or create a smoke screen.
8 UP
Max 1 per frame
*Shield: A large shield common on most Knightmares, it can block most sources of gunfire, but many hand-to-hand weapons can damage it.
9 UP
Max 1 per frame
*Needle Blazer: A piercing weapon mounted on the elbow that can be used to pierce through an enemy Frame.
11 UP
Max 2 per frame
*Prong Knife: A small cutting blade, much like a dagger, wielded by a Knightmare for hand-to-hand combat. The blade is wired to the Knightmare, giving it greater capabilities than a typical Slash Harken.
7 UP
Max 1 per frame
*Kaiten Yaibatou: An elongated, heated chain-sword meant to shear through Knightmares with greater ease than with conventional blades, though it isn't quite as effective as the MVS
40 UP
Max 2 per frame
*Handgun: A standard handgun commonly found on even the most basic of Knightmares. Fires in short bursts and is easy to wield or store on the Frame's body
6 UP
Max 2 per frame
*Assault Rifle: A basic rifle that fires highly-pressurized bullets capable of damaging most Knightmare Frames. A grenade launcher can be mounted to give the weapon an added punch.
8 UP (12 with Grenade Launcher)
Max 2 per frame (Max 1 with Grenade Launcher)
*Short-Barrel Cannon: A customized machine cannon with a shortened barrel, this weapon fires a wider - though less focused - spray of shells, creating a much more devastating weapon for use in closer range as opposed to targeting from a bit further away. Think of it like a Knightmare-scale shotgun.
8 UP
Max 1 per frame.
*Free-Fire Arm Gun: A cannon mounted on the forearm of a Frame that fires a rapid succession of bullets that have the power to cause damage to other Knightmare Frames.
10 UP
Max 2 per frame.
*Chest-Mounted Turret: A small gun turret mounted on the chest of a Knightmare that fires a continuous spray of bullets.
20 UP
Max 1 per frame.
*4 Tube Leg-Mounted Missile Launcher: A leg-mounted missile launcher with four tubes. Carries three rounds that fire in a straight line. This system includes a launcher and rounds for each leg.
25 UP
Max 1 per frame.
* Slash Harken: Wired rocket anchors attached to the Knightmare. Harken Boosters can be added to provide the anchors the ability to change direction in mid-flight.
5 UP (8 with Harken Boosters)
Max 12 per frame
*Stun Tonfa: A forearm-mounted baton used by many Knightmares in hand-to-hand combat. Made of highly-refined metals, it deals heavy blunt strikes.
8 UP
Max 2 per frame
*Chaffsmoke System: A system of chaff flares used either to negate any seeking missiles or create a smoke screen.
8 UP
Max 1 per frame
*Shield: A large shield common on most Knightmares, it can block most sources of gunfire, but many hand-to-hand weapons can damage it.
9 UP
Max 1 per frame
Needle Blazer: A piercing weapon mounted on the elbow that can be used to pierce through an enemy Frame.
11 UP
Max 2 per frame
*Handgun: A standard handgun commonly found on even the most basic of Knightmares. Fires in short bursts and is easy to wield or store on the Frame's body
6 UP
Max 2 per frame
*Chaos Grenade: A small canister that is tossed into the air and unleashes a barrage of damaging shrapnel over an area. Each grenade is only usable once per battle.
6 UP
Max 2 per frame
*Assault Rifle: A basic rifle that fires highly-pressurized bullets capable of damaging most Knightmare Frames. A grenade launcher can be mounted to give the weapon an added punch.
8 UP (12 with Grenade Launcher)
Max 2 per frame (Max 1 with Grenade Launcher)
*Free-Fire Arm Gun: A cannon mounted on the forearm of a Frame that fires a rapid succession of bullets that have the power to cause damage to other Knightmare Frames.
10 UP
Max 2 per frame.
*Chest-Mounted Turret: A small gun turret mounted on the chest of a Knightmare that fires a continuous spray of bullets.
20 UP
Max 1 per frame.
*4 Tube Leg-Mounted Missile Launcher: A leg-mounted missile launcher with four tubes. Carries three rounds that fire in a straight line. This system includes a launcher and rounds for each leg.
25 UP
Max 1 per frame.
*Heavy Cannon: A large cannon that fires a round shell that is designed to inflict physical damage as opposed to piercing, as it bursts on impact. The cannon is rather large to wield, but more effective than standard bullets or shells against larger-sized frames or vessels.
30 UP
Max 1 per frame.
*Dragon Cannon: A medium-sized cannon that spews intense flames. This can be used to destroy ground soldiers, terrain, buildings, or even to damage and overheat an enemy Knightmare Frame.
40 UP
Max 1 per frame.
*Prong Knife: A small cutting blade, much like a dagger, wielded by a Knightmare for hand-to-hand combat. The blade is wired to the Knightmare, giving it greater capabilities than a typical Slash Harken.
7 UP
Max 1 per frame
* Slash Harken: Wired rocket anchors attached to the Knightmare. Harken Boosters can be added to provide the anchors the ability to change direction in mid-flight.
5 UP (8 with Harken Boosters)
Max 12 per frames
*Shield: A large shield common on most Knightmares, it can block most sources of gunfire, but many hand-to-hand weapons can damage it.
9 UP
Max 1 per frame
*Needle Blazer: A piercing weapon mounted on the elbow that can be used to pierce through an enemy Frame.
11 UP
Max 2 per frame
*Jousting Lance: A strong lance made of highly-refined metals capable of piercing most Knightmare Frames."
14 UP
Max 1 per frame
*Handgun: A standard handgun commonly found on even the most basic of Knightmares. Fires in short bursts and is easy to wield or store on the Frame's body
6 UP
Max 2 per frame
*Assault Rifle: A basic rifle that fires highly-pressurized bullets capable of damaging most Knightmare Frames. A grenade launcher can be mounted to give the weapon an added punch.
8 UP (12 with Grenade Launcher)
Max 2 per frame (Max 1 with Grenade Launcher)
*Machine Cannon: A cannon that fires a rapid succession of bullets that have the power to cause damage to Knightmare frames.
10 UP
Max 1 per frame.
*4 Tube Leg-Mounted Missile Launcher: A leg-mounted missile launcher with four tubes. Carries three rounds that fire in a straight line. This system includes a launcher and rounds for each leg.
25 UP
Max 1 per frame.
*3 Tube Rocket Fragmentation Missile Launcher: When detonated, the missiles bursts into shards like a fragmentation bomb but is designed so that the smaller shards carry small explosive payloads, which then explode on the target in a barrage of explosions.
22 UP
Max 1 per frame.
Britannian Catalog
[/center]* Slash Harken: Wired rocket anchors attached to the Knightmare. Harken Boosters can be added to provide the anchors the ability to change direction in mid-flight.
5 UP (8 with Harken Boosters)
Max 12 per frame
*Stun Tonfa: A forearm-mounted baton used by many Knightmares in hand-to-hand combat. Made of highly-refined metals, it deals heavy blunt strikes.
8 UP
Max 2 per frame
*Chaffsmoke System: A system of chaff flares used either to negate any seeking missiles or create a smoke screen.
8 UP
Max 1 per frame
*Shield: A large shield common on most Knightmares, it can block most sources of gunfire, but many hand-to-hand weapons can damage it.
9 UP
Max 1 per frame
*Needle Blazer: A piercing weapon mounted on the elbow that can be used to pierce through an enemy Frame.
11 UP
Max 2 per frame
*Jousting Lance: A strong lance made of highly-refined metals capable of piercing most Knightmare Frames."
14 UP
Max 1 per frame
*Maser Vibration Sword (MVS): A form of vibroblade which oscillates at a high ratio to cut through almost anything. Usually carried in a sheath fitted to the side or back of a Knightmare.
45 UP
Max 2 per frame.
*Handgun: A standard handgun commonly found on even the most basic of Knightmares. Fires in short bursts and is easy to wield or store on the Frame's body
6 UP
Max 2 per frame
*Chaos Grenade: A small canister that is tossed into the air and unleashes a barrage of damaging shrapnel over an area. Each grenade is only usable once per battle.
6 UP
Max 2 per frame
*Assault Rifle: A basic rifle that fires highly-pressurized bullets capable of damaging most Knightmare Frames. A grenade launcher can be mounted to give the weapon an added punch.
8 UP (12 with Grenade Launcher)
Max 2 per frame (Max 1 with Grenade Launcher)
*Machine Cannon: A cannon that fires a rapid succession of bullets that have the power to cause damage to Knightmare frames.
10 UP
Max 1 per frame.
*4 Tube Leg-Mounted Missile Launcher: A leg-mounted missile launcher with four tubes. Carries three rounds that fire in a straight line. This system includes a launcher and rounds for each leg.
25 UP
Max 1 per frame.
Black Knights Catalog
[/center]* Slash Harken: Wired rocket anchors attached to the Knightmare. Harken Boosters can be added to provide the anchors the ability to change direction in mid-flight.
5 UP (8 with Harken Boosters)
Max 12 per frame
*Stun Tonfa: A forearm-mounted baton used by many Knightmares in hand-to-hand combat. Made of highly-refined metals, it deals heavy blunt strikes.
8 UP
Max 2 per frame
*Chaffsmoke System: A system of chaff flares used either to negate any seeking missiles or create a smoke screen.
8 UP
Max 1 per frame
*Shield: A large shield common on most Knightmares, it can block most sources of gunfire, but many hand-to-hand weapons can damage it.
9 UP
Max 1 per frame
*Needle Blazer: A piercing weapon mounted on the elbow that can be used to pierce through an enemy Frame.
11 UP
Max 2 per frame
*Prong Knife: A small cutting blade, much like a dagger, wielded by a Knightmare for hand-to-hand combat. The blade is wired to the Knightmare, giving it greater capabilities than a typical Slash Harken.
7 UP
Max 1 per frame
*Kaiten Yaibatou: An elongated, heated chain-sword meant to shear through Knightmares with greater ease than with conventional blades, though it isn't quite as effective as the MVS
40 UP
Max 2 per frame
*Handgun: A standard handgun commonly found on even the most basic of Knightmares. Fires in short bursts and is easy to wield or store on the Frame's body
6 UP
Max 2 per frame
*Assault Rifle: A basic rifle that fires highly-pressurized bullets capable of damaging most Knightmare Frames. A grenade launcher can be mounted to give the weapon an added punch.
8 UP (12 with Grenade Launcher)
Max 2 per frame (Max 1 with Grenade Launcher)
*Short-Barrel Cannon: A customized machine cannon with a shortened barrel, this weapon fires a wider - though less focused - spray of shells, creating a much more devastating weapon for use in closer range as opposed to targeting from a bit further away. Think of it like a Knightmare-scale shotgun.
8 UP
Max 1 per frame.
*Free-Fire Arm Gun: A cannon mounted on the forearm of a Frame that fires a rapid succession of bullets that have the power to cause damage to other Knightmare Frames.
10 UP
Max 2 per frame.
*Chest-Mounted Turret: A small gun turret mounted on the chest of a Knightmare that fires a continuous spray of bullets.
20 UP
Max 1 per frame.
*4 Tube Leg-Mounted Missile Launcher: A leg-mounted missile launcher with four tubes. Carries three rounds that fire in a straight line. This system includes a launcher and rounds for each leg.
25 UP
Max 1 per frame.
Chinese Dynasty Catalog
[/center]* Slash Harken: Wired rocket anchors attached to the Knightmare. Harken Boosters can be added to provide the anchors the ability to change direction in mid-flight.
5 UP (8 with Harken Boosters)
Max 12 per frame
*Stun Tonfa: A forearm-mounted baton used by many Knightmares in hand-to-hand combat. Made of highly-refined metals, it deals heavy blunt strikes.
8 UP
Max 2 per frame
*Chaffsmoke System: A system of chaff flares used either to negate any seeking missiles or create a smoke screen.
8 UP
Max 1 per frame
*Shield: A large shield common on most Knightmares, it can block most sources of gunfire, but many hand-to-hand weapons can damage it.
9 UP
Max 1 per frame
Needle Blazer: A piercing weapon mounted on the elbow that can be used to pierce through an enemy Frame.
11 UP
Max 2 per frame
*Handgun: A standard handgun commonly found on even the most basic of Knightmares. Fires in short bursts and is easy to wield or store on the Frame's body
6 UP
Max 2 per frame
*Chaos Grenade: A small canister that is tossed into the air and unleashes a barrage of damaging shrapnel over an area. Each grenade is only usable once per battle.
6 UP
Max 2 per frame
*Assault Rifle: A basic rifle that fires highly-pressurized bullets capable of damaging most Knightmare Frames. A grenade launcher can be mounted to give the weapon an added punch.
8 UP (12 with Grenade Launcher)
Max 2 per frame (Max 1 with Grenade Launcher)
*Free-Fire Arm Gun: A cannon mounted on the forearm of a Frame that fires a rapid succession of bullets that have the power to cause damage to other Knightmare Frames.
10 UP
Max 2 per frame.
*Chest-Mounted Turret: A small gun turret mounted on the chest of a Knightmare that fires a continuous spray of bullets.
20 UP
Max 1 per frame.
*4 Tube Leg-Mounted Missile Launcher: A leg-mounted missile launcher with four tubes. Carries three rounds that fire in a straight line. This system includes a launcher and rounds for each leg.
25 UP
Max 1 per frame.
*Heavy Cannon: A large cannon that fires a round shell that is designed to inflict physical damage as opposed to piercing, as it bursts on impact. The cannon is rather large to wield, but more effective than standard bullets or shells against larger-sized frames or vessels.
30 UP
Max 1 per frame.
*Dragon Cannon: A medium-sized cannon that spews intense flames. This can be used to destroy ground soldiers, terrain, buildings, or even to damage and overheat an enemy Knightmare Frame.
40 UP
Max 1 per frame.
*Prong Knife: A small cutting blade, much like a dagger, wielded by a Knightmare for hand-to-hand combat. The blade is wired to the Knightmare, giving it greater capabilities than a typical Slash Harken.
7 UP
Max 1 per frame
European Union Catalog
[/center]* Slash Harken: Wired rocket anchors attached to the Knightmare. Harken Boosters can be added to provide the anchors the ability to change direction in mid-flight.
5 UP (8 with Harken Boosters)
Max 12 per frames
*Shield: A large shield common on most Knightmares, it can block most sources of gunfire, but many hand-to-hand weapons can damage it.
9 UP
Max 1 per frame
*Needle Blazer: A piercing weapon mounted on the elbow that can be used to pierce through an enemy Frame.
11 UP
Max 2 per frame
*Jousting Lance: A strong lance made of highly-refined metals capable of piercing most Knightmare Frames."
14 UP
Max 1 per frame
*Handgun: A standard handgun commonly found on even the most basic of Knightmares. Fires in short bursts and is easy to wield or store on the Frame's body
6 UP
Max 2 per frame
*Assault Rifle: A basic rifle that fires highly-pressurized bullets capable of damaging most Knightmare Frames. A grenade launcher can be mounted to give the weapon an added punch.
8 UP (12 with Grenade Launcher)
Max 2 per frame (Max 1 with Grenade Launcher)
*Machine Cannon: A cannon that fires a rapid succession of bullets that have the power to cause damage to Knightmare frames.
10 UP
Max 1 per frame.
*4 Tube Leg-Mounted Missile Launcher: A leg-mounted missile launcher with four tubes. Carries three rounds that fire in a straight line. This system includes a launcher and rounds for each leg.
25 UP
Max 1 per frame.
*3 Tube Rocket Fragmentation Missile Launcher: When detonated, the missiles bursts into shards like a fragmentation bomb but is designed so that the smaller shards carry small explosive payloads, which then explode on the target in a barrage of explosions.
22 UP
Max 1 per frame.